Von_Lipwig's Blog
Forum Turn-Based Strategy Game - Part 5: City Management
by
, 09-07-2011 at 12:50 PM (3958 Views)
Hello there! With the Battle System being discussed quite thoroughly, an important aspect of this game is already being seen to. Another very important aspect of this game is the management aspect.
Cities
All players have a main city, and scattered across the map are towns. The main cities (or Capitals) are all players' main source of income and recruiting offices. Each city will by default have 5 buildings slots. You can use those slots to construct buildings that will have certain effects on your faction, troops, or recruitment possibilities.
Each faction will have their own choice of two unique buildings as well as five standard ones. Some buildings can also be augmented with an addon, which will require no building slots but will cost quite a bit of money. These addons will be useful in the long run, but you need to think it through. These are my current ideas:
Of course, what I could also do is leave out the standard buildings altogether and give each faction JUST their specific buildings, and only 1 building slot so they have to choose between the two. In that case, both buildings need addons and effects that are just as powerful but in different ways.
This concludes part 5 of the blog: City Management. In the next part I would like to ponder the use and concept of Policies and how they affect EVERYTHING.