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  1. The arena, part 1.5

    The shield groaned under the force of the battlehammer that just got slammed into it. A flash of pain shot through Oswell's arm, but fortunately the shield managed to withstand the blow. He struck quickly, a fierce stab into the vulnerable area beneath the Mouse's arm. The Mouse attempted to parry the thrust, but was only partly successful. The tip of Oswell's blade had punctured the Mouse's skin, and even though it was just a small wound, it still hurt the Mouse. He staggered backwards and tried ...
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    The arena
  2. Forum Turn-Based Strategy Game - Part 7: Faction balance and feel

    As for balancing and overall feel for each faction, I think I want it to be a bit like this:


    Nobles: Strength in numbers. Poor units. Can draft lots of poor units quickly. High tier units are MUCH more expensive and also a lot better. Playstyle: rushing, massing units.

    Veterans: Stealth and mobility are key. Units are generally more expensive (or have fewer men?) so they need to count more. Playstyle: careful, fast and sneaky.

    Monks: Morale is the most ...

    Updated 09-18-2011 at 06:40 PM by von_lipwig

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    Forum Turn-Based Strategy Game
  3. Guess The Picture 5!

    Ok I finally found time to get another pic up.
    As I mentioned in the comments of the previous blog post, it was indeed toothpaste!
    Congratulations to Concurssi

    Here's a new one.
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    Uncategorized
  4. Forum Turn-Based Strategy Game - Concept art #1: Grizzled Veteran

    I thought I'd give you guys something else for a change. Let's face away from the numbers and maths and systems and let's look at another aspect of the game: its visual style.

    Visual Style and Setting
    The game is set in a medieval-style fantasy world, with a noticable lack of magic. You could in fact compare it to Mount and Blade, which is similarly themed.

    Units and armour will be designed with functionality in mind, not because it has to look 'cool'. This will ...
  5. Forum Turn-Based Strategy Game - Part 6: Policies

    Hi there! This time, I would like to give some thought to Policies.

    What are Policies?
    Policies are acts of government that can affect everything, from your faction's economy to its army. It can vastly improve your chances on the battlefield, but choosing the wrong ones may cripple your economy or just plain not do anything useful for you.

    How do Policies work?
    Each faction has five Policy Slots. Eventually, I hope there will be a few dozen policies to choose ...
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