Hi there! This time, I would like to give some thought to Policies. What are Policies? Policies are acts of government that can affect everything, from your faction's economy to its army. It can vastly improve your chances on the battlefield, but choosing the wrong ones may cripple your economy or just plain not do anything useful for you. How do Policies work? Each faction has five Policy Slots. Eventually, I hope there will be a few dozen policies to choose ...
Updated 09-18-2011 at 06:40 PM by von_lipwig
Hello there! With the Battle System being discussed quite thoroughly, an important aspect of this game is already being seen to. Another very important aspect of this game is the management aspect. Cities All players have a main city, and scattered across the map are towns. The main cities (or Capitals) are all players' main source of income and recruiting offices. Each city will by default have 5 buildings slots. You can use those slots to construct buildings that will ...
Updated 09-18-2011 at 06:39 PM by von_lipwig
There I am again. Had to scoot off to work earlier. On the island map, there will be four factions. I already briefly listed them in the first blog, but I'll revisit them a bit more in-depth here. Nobles This faction is led by the island's noble families, and consists of all people associated with the noble families as well as the poor folk who still follow them. The Noble faction will start with the island's eastern capital city under their rule, as ...