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  1. Forum Turn-Based Strategy Game - Part 6: Policies

    Hi there! This time, I would like to give some thought to Policies.

    What are Policies?
    Policies are acts of government that can affect everything, from your faction's economy to its army. It can vastly improve your chances on the battlefield, but choosing the wrong ones may cripple your economy or just plain not do anything useful for you.

    How do Policies work?
    Each faction has five Policy Slots. Eventually, I hope there will be a few dozen policies to choose ...
  2. Forum Turn-Based Strategy Game - Part 5: City Management

    Hello there! With the Battle System being discussed quite thoroughly, an important aspect of this game is already being seen to. Another very important aspect of this game is the management aspect.


    Cities
    All players have a main city, and scattered across the map are towns. The main cities (or Capitals) are all players' main source of income and recruiting offices. Each city will by default have 5 buildings slots. You can use those slots to construct buildings that will ...
  3. Forum Turn-Based Strategy Game - Part 3: Unit List

    There I am again. Had to scoot off to work earlier.


    On the island map, there will be four factions. I already briefly listed them in the first blog, but I'll revisit them a bit more in-depth here.


    ...

    Updated 09-18-2011 at 06:39 PM by von_lipwig

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