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  1. #51
    Bald Eagles
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    Warfield - UK_____ Yes its a real place
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    Definitely off
    Much more fun to hunt for enemies and be surprised when you come face to face.

  2. #52
    Trust me.
    Join Date
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    OK, the server is now PENDING ACTIVATION. It should be up and running on game release.



    Also, a fair few server options have been revealed:


    vars.serverName controls the name of the server, as seen in the server browser.
    =NF= The Naked Fanatics - www.thenakedfanatics.com

    vars.gamePassword - if set, players must enter this password when connecting to the server.
    None

    vars.friendlyFire – when set, people can inflict damage on others in the same team.
    Off or on? I would say Off to prevent griefing, but some people want it on.

    vars.killCam – when set, a killed player gets to see a close-up of his/hers killer for a few seconds.
    Off for me, definitely. I don't like the killcam concept at all.

    vars.miniMap – when set, a minimap is available in the bottom-left corner of the screen during play.
    Should be on I think.

    vars.hud – when set, the hud is present.
    On, HUD is fine.

    vars.crossHair – when set, guns have crosshairs in the center of the screen.
    I think we can leave this on too. However, if there's too much spraying going on we might consider turning this off?

    vars.3dSpotting – when set, spotted targets are marked with icons in the 3D world.
    I would say let's leave this off and rely on communication instead?

    vars.miniMapSpotting - when set, spotted targets are marked with icons on the minimap.
    On. It's the classic way.

    vars.3pCam - when set, 3rd person vehicle cameras are enabled.
    I want to keep this off.

    vars.nameTag – when set, nametags are rendered over players’ heads in the 3D world.
    Don't mind. Off I guess.

    vars.regenerateHealth – when set, health regeneration is enabled.
    I'm going to say OFF. Back to classic Battlefield! Make the medic useful again.

    vars.vehicleSpawnAllowed – when set, vehicles will spawn in-game.
    On, Vehicles are nifty

    vars.vehicleSpawnDelay – controls the delay between vehicle spawn; specified in percent (100% = normal).
    Let's go with default for now?

    vars.soldierHealth – sets maximum soldier health, specified in percent (0-100%; 100% = normal).
    I guess we'll have to see what default feels like before making any alterations here

    vars.playerRespawnTime – controls player respawn delay; specified in percent (100% = normal).
    I would prefer a bit longer than default. (based on beta)

    vars.playerManDownTime - controls player man-down time; specified in percent (100% = normal).
    Same here, longer than default.

    vars.bulletDamage – controls bullet damage; specified in percent (0-100%; 100% = normal).
    Normal/default

    vars.onlySquadLeaderSpawn – when set, players can only spawn on the squad leader.
    Squad leader ONLY spawn please! ON! Classic battlefield!

    vars.roundStartPlayerCount – when the server is in pre-round, it waits for this many players to be present until it proceeds to start the real round.
    Let's start at ONE player.

    vars.roundRestartPlayerCount – when a round is going, if the number of players drops under this number, the round will be aborted and the server moves back to pre-round.
    Don't care

  3. #53
    Trust me.
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    Server is UP! I'll post full info tonight!

  4. #54
    Bald Eagles
    Join Date
    Feb 2011
    Location
    Auburn, Alabama
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    88
    Yeap server is in the server list... just wish I could play NOW. I think everyone can get in battlelog right now.

  5. #55
    Bald Eagles
    Join Date
    Sep 2010
    Location
    Warfield - UK_____ Yes its a real place
    Posts
    597
    [Mr.Burns voice] Excellent!!!!

    I agree on most server settings except a few:

    Crosshair - Got to be OFF. Come on, this isn't some kiddie fps shooter any more

    MiniMap spotting - I would turn OFF for less arcadey and better stealth.
    As you said for 3dspotting "rely more on comms"

    PlayerNames - ON Maybe a bit crap but VERY useful to know who you are talking to especially when there is an enemy behind them.

    As you say, we can see how it goes and change as needed....

    I'll send a contribution

  6. #56
    Trust me.
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    Quote Originally Posted by Travis View Post
    Yeap server is in the server list... just wish I could play NOW. I think everyone can get in battlelog right now.
    Yep, server is running it says in the Admin panel. Also, Battlelog is open. Please refer to this thread Whenever you do get a chance to play make sure to keep us updated and get us some info on the multiplayer.

    Quote Originally Posted by EDcase View Post
    [Mr.Burns voice] Excellent!!!!

    I agree on most server settings except a few:

    Crosshair - Got to be OFF. Come on, this isn't some kiddie fps shooter any more

    MiniMap spotting - I would turn OFF for less arcadey and better stealth.
    As you said for 3dspotting "rely more on comms"

    PlayerNames - ON Maybe a bit crap but VERY useful to know who you are talking to especially when there is an enemy behind them.

    As you say, we can see how it goes and change as needed....

    I'll send a contribution

    We could start with having it on. This isn't ArmA after all I'll see about turning it on or off. I'm really not sure yet.

    As for minimap spotting, I don't mind about that honestly. It's the 3d spotting I'm not so happy with, but minimap spotting was in BF2 and 2142 and never felt contrived or anything. It's not that bad having it on, especially since the minimap only shows a limited area around you anyway. A bit like the shactac hud I guess


    Playernames on is something I can agree with. Should make stuff easier for communication.


    I'll reply to your PM asap. I'm a bit busy now that's all


 

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